using System.Collections; using System.Collections.Generic; using UnityEngine; public class Select_MoveSpeedUp : ProjectileBase { public override void Set(ProjectileData _data) { _data.shooter.Set_MoveSpeed(true, table_selectskill.Ins.Get_Data(eEffect.Select_MoveSpeedUp).ValueBase); _data.eStartPos = eProjectileStartPos.Shooter; base.Set(_data); } private void Update() { transform.position = m_ProjectTileData.shooter.Get_position(); } }