using System.Collections; using System.Collections.Generic; using UnityEngine; public class Menu_Memory : MenuBase { public MemoryPopupBase[] arr_Info; // 0 들판, 1 숲, 2 던전, 3 마녀, 4 투견장 public QuickMemoryUI m_QuickMemoryUI; protected override void Awake() { base.Awake(); for (int i = 0; i < arr_Info.Length; i++) arr_Info[i].Check(); m_QuickMemoryUI.Check(); } public MemoryPopupBase Get_MemoryInfo(int memory) { return arr_Info[memory]; } public override void OnClick_Back() { base.OnClick_Back(); //if (InGameInfo.Ins.Get_CurStageData().Chapter > 100) //{ // 기억에서 되돌아 올 때는 여기로 와야 됨 // InGameInfo.Ins.Return_To_ChapterLobby(); //} } }