public static class WL816e_Tune { const string kSo = "Assets/WL/Look/Farm/Resources/WL/WLIslandLookSettings.asset"; public static void Run() { var so = UnityEditor.AssetDatabase.LoadAssetAtPath(kSo); var sb = new System.Text.StringBuilder(); for (int i = 0; i < so.scatter.Length; i++) { var s = so.scatter[i]; if (s.label == "자갈") s.density = 0.05f; // 데모 SecondLayer Density 실측값 sb.AppendLine("scatter[" + i + "] " + s.label + " density=" + s.density + " prob=" + s.probability + " scale=" + s.scale + " mesh=" + (s.mesh == null ? "null" : s.mesh.name) + " mat=" + (s.material == null ? "null" : s.material.name)); } UnityEditor.EditorUtility.SetDirty(so); UnityEditor.AssetDatabase.SaveAssets(); UnityEngine.Debug.Log("[WL816e Tune]\n" + sb.ToString()); } }