public static class WL816e_Mat { public static void Run(){ var sb=new System.Text.StringBuilder(); string[] p={"Stone","SandStone","Trunk","Leaves","Wall","Roof","Metal","Window","Water"}; for(int i=0;i("Assets/3DPixelArtEnvironment/Materials/"+p[i]+".mat"); if(m==null){sb.AppendLine(p[i]+" none");continue;} sb.Append(p[i]+" shader="+m.shader.name); string[] k={"_DiffuseColor","_ShadowDiffuseColor","_Shades","_Brightness","_MinimumDarkness","_AmbientStrength","_ShallowColor","_DeepColor"}; for(int j=0;j