public static class WL816e_Mat {
public static void Run(){
var sb=new System.Text.StringBuilder();
string[] p={"Stone","SandStone","Trunk","Leaves","Wall","Roof","Metal","Window","Water"};
for(int i=0;i
("Assets/3DPixelArtEnvironment/Materials/"+p[i]+".mat");
if(m==null){sb.AppendLine(p[i]+" none");continue;}
sb.Append(p[i]+" shader="+m.shader.name);
string[] k={"_DiffuseColor","_ShadowDiffuseColor","_Shades","_Brightness","_MinimumDarkness","_AmbientStrength","_ShallowColor","_DeepColor"};
for(int j=0;j