shader = Shader Graphs/Toon keywordSpace 36개: - STEREO_INSTANCING_ON (valid=True override=True) - UNITY_SINGLE_PASS_STEREO (valid=True override=True) - STEREO_MULTIVIEW_ON (valid=True override=True) - STEREO_CUBEMAP_RENDER_ON (valid=True override=True) - LIGHTMAP_ON (valid=True override=True) - DIRLIGHTMAP_COMBINED (valid=True override=True) - USE_LEGACY_LIGHTMAPS (valid=True override=True) - LIGHTMAP_BICUBIC_SAMPLING (valid=True override=True) - _ADDITIONAL_LIGHTS (valid=True override=True) - _CLUSTER_LIGHT_LOOP (valid=True override=True) - _MAIN_LIGHT_SHADOWS (valid=True override=True) - _MAIN_LIGHT_SHADOWS_CASCADE (valid=True override=True) - _MAIN_LIGHT_C (valid=True override=True) - _SHADOWS_SOFT (valid=True override=True) - DOTS_INSTANCING_ON (valid=True override=True) - _FOVEATED_RENDERING_NON_UNIFORM_RASTER (valid=True override=True) - INSTANCING_ON (valid=True override=True) - FOG_LINEAR (valid=True override=True) - FOG_EXP (valid=True override=True) - FOG_EXP2 (valid=True override=True) - _OUTLINESENABLED (valid=True override=False) - _DBUFFER_MRT1 (valid=True override=True) - _DBUFFER_MRT2 (valid=True override=True) - _DBUFFER_MRT3 (valid=True override=True) - DEBUG_DISPLAY (valid=True override=True) - _SCREEN_SPACE_OCCLUSION (valid=True override=True) - _SURFACE_TYPE_TRANSPARENT (valid=True override=True) - _ADDITIONAL_LIGHT_SHADOWS (valid=True override=True) - _WRITE_RENDERING_LAYERS (valid=True override=True) - _ALPHAPREMULTIPLY_ON (valid=True override=False) - _ALPHAMODULATE_ON (valid=True override=False) - _ALPHATEST_ON (valid=True override=False) - _GBUFFER_NORMALS_OCT (valid=True override=True) - _CASTING_PUNCTUAL_LIGHT_SHADOW (valid=True override=True) - SHADOWS_SHADOWMASK (valid=True override=True) - _RENDER_PASS_ENABLED (valid=True override=True) properties 39개: _DiffuseColor : Color flags=None _BaseMap : Texture flags=MainTexture _ShadowDiffuseColor : Color flags=None _ShadowBaseMap : Texture flags=NoScaleOffset _Shades : Float flags=None _Brightness : Float flags=None _MinimumDarkness : Float flags=None _Cloud_Density : Float flags=None _Cloud_Movement : Vector flags=Vector2 _Cloud_Strength : Float flags=None _Cloud_Cover : Float flags=None _Cloud_Change : Float flags=None _Cloud_Step : Vector flags=Vector2 _OUTLINESENABLED : Float flags=None _DepthThreshold : Float flags=None _NormalThreshold : Float flags=None _NormalBias : Vector flags=Vector3 _DepthEdgeStrength : Float flags=None _NormalEdgeStrength : Float flags=None _Outline : Color flags=None _CastShadows : Float flags=HideInInspector _Surface : Float flags=HideInInspector _Blend : Float flags=HideInInspector _AlphaClip : Float flags=HideInInspector _SrcBlend : Float flags=HideInInspector _DstBlend : Float flags=HideInInspector _SrcBlendAlpha : Float flags=HideInInspector _DstBlendAlpha : Float flags=HideInInspector _ZWrite : Float flags=HideInInspector _ZWriteControl : Float flags=HideInInspector _ZTest : Float flags=HideInInspector _Cull : Float flags=HideInInspector _AlphaToMask : Float flags=HideInInspector _QueueOffset : Float flags=HideInInspector _QueueControl : Float flags=HideInInspector _XRMotionVectorsPass : Float flags=HideInInspector unity_Lightmaps : Texture flags=HideInInspector, NoScaleOffset unity_LightmapsInd : Texture flags=HideInInspector, NoScaleOffset unity_ShadowMasks : Texture flags=HideInInspector, NoScaleOffset 데모 Stone.mat 활성 키워드: _MAIN_LIGHT_SHADOWS _OUTLINESENABLED _SHADOWS_SOFT _CLOUDSENABLED _Cloud_Density=0.01 _Cloud_Strength=1 _Cloud_Cover=0.5 생성 CPT_Terrain_01_Toon.mat 활성 키워드: _OUTLINESENABLED _CLOUDSENABLED _Cloud_Density=0.01 _Cloud_Strength=1 _Shades=5