=== LH_M05.prefab 렌더러 === [R] Arm_m05 type=SkinnedMeshRenderer enabled=True activeSelf=True mesh=Arm_m05 path=Assets/Suriyun/Characters/RedKnight/FBX/Characters/M05.fbx verts=468 sub=1 tris=752 blendshapes=0 bones=63 bindposes=63 isReadable=True uv0 range x[0.395,0.661] y[0.650,0.974] uv2=False colors=False tangents=True normals=True mat[0] M05_ToonS shader=Shader Graphs/Toon path=Assets/WL/Look/Character/Materials/M05_ToonS.mat base=Assets/WL/Look/Character/Textures/M05_WL.png shadowbase=Assets/WL/Look/Character/Textures/M05_WL.png [R] Body_m05 type=SkinnedMeshRenderer enabled=True activeSelf=True mesh=Body_m05 path=Assets/Suriyun/Characters/RedKnight/FBX/Characters/M05.fbx verts=604 sub=1 tris=984 blendshapes=0 bones=40 bindposes=40 isReadable=True uv0 range x[0.002,0.998] y[0.002,0.919] uv2=False colors=False tangents=True normals=True mat[0] M05_ToonS shader=Shader Graphs/Toon path=Assets/WL/Look/Character/Materials/M05_ToonS.mat base=Assets/WL/Look/Character/Textures/M05_WL.png shadowbase=Assets/WL/Look/Character/Textures/M05_WL.png [R] Face type=SkinnedMeshRenderer enabled=True activeSelf=True mesh=Face path=Assets/Suriyun/Characters/RedKnight/FBX/Characters/M05.fbx verts=121 sub=1 tris=212 blendshapes=0 bones=1 bindposes=1 isReadable=True uv0 range x[0.030,0.970] y[0.273,0.766] uv2=False colors=False tangents=True normals=True mat[0] face02_ToonS shader=Unlit/Transparent path=Assets/WL/Look/Character/Materials/face02_ToonS.mat base=Assets/WL/Look/Character/Textures/face02_WL.png shadowbase=- [R] Hair05 type=SkinnedMeshRenderer enabled=True activeSelf=True mesh=Hair05 path=Assets/Suriyun/Characters/RedKnight/FBX/Characters/M05.fbx verts=611 sub=1 tris=914 blendshapes=0 bones=1 bindposes=1 isReadable=True uv0 range x[0.002,0.998] y[0.002,0.995] uv2=False colors=False tangents=True normals=True mat[0] Hair05_ToonS shader=Shader Graphs/Toon path=Assets/WL/Look/Character/Materials/Hair05_ToonS.mat base=Assets/WL/Look/Character/Textures/Hair05_WL.png shadowbase=Assets/WL/Look/Character/Textures/Hair05_WL.png [R] Head type=SkinnedMeshRenderer enabled=True activeSelf=True mesh=Head path=Assets/Suriyun/Characters/RedKnight/FBX/Characters/M05.fbx verts=339 sub=1 tris=582 blendshapes=0 bones=1 bindposes=1 isReadable=True uv0 range x[0.643,0.998] y[0.057,0.603] uv2=False colors=False tangents=True normals=True mat[0] Skin_ToonS shader=Shader Graphs/Toon path=Assets/WL/Look/Character/Materials/Skin_ToonS.mat base=Assets/WL/Look/Character/Textures/Skin_WL.png shadowbase=Assets/WL/Look/Character/Textures/Skin_WL.png [R] Leg_M05 type=SkinnedMeshRenderer enabled=True activeSelf=True mesh=Leg_M05 path=Assets/Suriyun/Characters/RedKnight/FBX/Characters/M05.fbx verts=498 sub=1 tris=844 blendshapes=0 bones=29 bindposes=29 isReadable=True uv0 range x[0.002,0.514] y[0.400,0.816] uv2=False colors=False tangents=True normals=True mat[0] M05_ToonS shader=Shader Graphs/Toon path=Assets/WL/Look/Character/Materials/M05_ToonS.mat base=Assets/WL/Look/Character/Textures/M05_WL.png shadowbase=Assets/WL/Look/Character/Textures/M05_WL.png [R] Sword_M05 type=MeshRenderer enabled=True activeSelf=False mesh=Sword_M05 path=Assets/Suriyun/Characters/RedKnight/FBX/Weapon/Sword_M05.fbx verts=188 sub=1 tris=140 blendshapes=0 bones=0 bindposes=0 isReadable=True uv0 range x[0.009,0.423] y[0.006,0.988] uv2=False colors=False tangents=True normals=True mat[0] SwordM05 shader=Toon/Toon path=Assets/Suriyun/Characters/RedKnight/Materials/Weapon/SwordM05.mat base=- shadowbase=- === 원본 텍스처 임포트 === Assets/WL/Look/Character/Textures/M05_WL.png : maxSize=512 filter=Bilinear mip=True sRGB=True readable=True npot=ToNearest actual=512x512 fmt=ASTC_6x6 Assets/WL/Look/Character/Textures/Skin_WL.png : maxSize=512 filter=Bilinear mip=False sRGB=True readable=True npot=None actual=512x512 fmt=ASTC_6x6 Assets/WL/Look/Character/Textures/Hair05_WL.png : maxSize=512 filter=Bilinear mip=True sRGB=True readable=True npot=ToNearest actual=512x512 fmt=ASTC_6x6 Assets/WL/Look/Character/Textures/face02_WL.png : maxSize=512 filter=Bilinear mip=True sRGB=True readable=True npot=ToNearest actual=512x512 fmt=ASTC_6x6 Assets/WL/Look/Character/Textures/face02_V1.png : maxSize=512 filter=Point mip=True sRGB=True readable=True npot=None actual=512x512 fmt=RGBA32 Assets/WL/Look/Character/Textures/Hair05_V1.png : maxSize=512 filter=Point mip=True sRGB=True readable=True npot=None actual=512x512 fmt=RGB24 === SO 현재값 === enabled_=1 mode=3 n=4 [0] orig=M05 m1=M05_Toon m2=M05_ToonS m3=M05_ToonF [1] orig=skin m1=Skin_Toon m2=Skin_ToonS m3=Skin_ToonF [2] orig=Hair05 m1=Hair05_Toon m2=Hair05_ToonS m3=Hair05_ToonF [3] orig=face02 m1=face02 m2=face02_ToonS m3=face02_ToonF === 아레나 씬 카메라/캐릭터 === scene=Assets/WL/Look/Arena/Scenes/WL_ArenaProto.unity