using System.Collections.Generic; public class IngameBuffDebuffBase : uScrollViewMgr { List list_buffDebuffDatas = new List(); public void AllOff() { CardBase_AllOff(); } private void OnEnable() { AllOff(); } public void Add_IngameBuffDebuff(string icon, float time) { bool add = false; for (int i = 0; i < list_buffDebuffDatas.Count; i++) { if (list_buffDebuffDatas[i].s_Icon.Equals(icon)) { add = true; list_buffDebuffDatas[i].f_Time = time; break; } } if (!add) list_buffDebuffDatas.Add(new IngameBuffDebuffData { s_Icon = icon, f_Time = time }); Set_ScrollView(list_buffDebuffDatas); } }