using TMPro; using UnityEngine.UI; public class TabCardBase : CardBase { public eTabType m_TabType; public string BGImage_on, BGImage_off; public Button m_btn; public Image[] images; // 0 bg, 1 이미지 public TextMeshProUGUI[] texts; // 0 탭 이름 TabUIData m_Data; public override void Set(T _base) { m_btn.onClick.RemoveAllListeners(); m_btn.onClick.AddListener(OnClick_Tab); base.Set(_base); m_Data = _base as TabUIData; texts[0].text = string.IsNullOrEmpty(m_Data.btnName) ? table_localtext.Ins.Get_Text(m_Data.n_btnName) : m_Data.btnName; } public override void Set_CardType(eUICardType _type) { if (_type == eUICardType.UI) { if (m_TabType == eTabType.BGColorChange) images[0].color = m_Data.color_bg_on; else if (m_TabType == eTabType.BGImageChange) images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(BGImage_on); if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_on); } else { if (m_TabType == eTabType.BGColorChange) images[0].color = m_Data.color_bg_off; else if (m_TabType == eTabType.BGImageChange) images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(BGImage_off); if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_off); } } public override int Get_IntData() { return m_Data.m_Index; } public void OnClick_Tab() { m_Data.onTabAction?.Invoke(m_Data.m_Index); // 먼저 실행 m_Data.onClick?.Invoke(); // 다음 실행 } }