using CodeStage.AntiCheat.ObscuredTypes; using MiniJSON; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MemoryPetBattleTableData : TableDataBase { public int TitleID, Point; public ObscuredFloat PetAttack, PetHP; } public class table_memorypetbattle : MonoBehaviour { public static table_memorypetbattle Ins; public TextAsset m_json; private List list_Data = new List(); private void Awake() { Ins = this; Dictionary jsonData = Json.Deserialize(m_json.text) as Dictionary; // ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능. List obj = jsonData[GetType().Name] as List; foreach (object objt in obj) { var temp = new MemoryPetBattleTableData(); Dictionary json = objt as Dictionary; temp.ID = int.Parse(json["ID"].ToString()); temp.TitleID = int.Parse(json["TitleID"].ToString()); temp.Point = int.Parse(json["Point"].ToString()); temp.PetAttack = float.Parse(json["PetAttack"].ToString()); temp.PetHP = float.Parse(json["PetHP"].ToString()); list_Data.Add(temp); } } public List Get_DataList() { return list_Data; } public MemoryPetBattleTableData Get_Data(int _point) { for (int i = 0; i < list_Data.Count; i++) { var temp = list_Data[i] as MemoryPetBattleTableData; if (temp.Point > _point) return list_Data[i - 1 >= 0 ? i - 1 : 0] as MemoryPetBattleTableData; } return list_Data[list_Data.Count - 1] as MemoryPetBattleTableData; } }