using System.Collections; using System.Collections.Generic; using UnityEngine; public class SelectSkillCard : CardBase { public UISprite sprite_icon, sprite_bg; public UILabel label_name, label_desc; SelectSkillTableData m_SelectSkillTableData; public override void Set(T _base) { base.Set(_base); m_SelectSkillTableData = _base as SelectSkillTableData; sprite_icon.spriteName = m_SelectSkillTableData.Icon; sprite_bg.spriteName = m_SelectSkillTableData.PetSkill ? "petreinforce_bg" : "reinforce_bg"; label_name.text = m_SelectSkillTableData.Name; label_desc.text = m_SelectSkillTableData.Desc; } public void OnClick_SelectSkill() { GameUI.Ins.IngameUI.m_SelectSkillUI.SkillSelect(m_SelectSkillTableData.ID); } }