using System.Collections; using System.Collections.Generic; using TMPro; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.UI; public class PCAwakenCard : CardBase { public TextMeshProUGUI[] texts; // 0 스탯명, 1 누적 스탯, 2 각성 단계, 3 누적 강화 public Slider slider_acc; public GameObject[] gos_btn; // 0 강화버튼, 1 각성버튼 public MoneyForm m_MoneyForm; public PCAwakenCard_Stat m_PCAwakenCard_Stat; eStat m_Stat; AwakenUpgradeTableData m_AwakenUpgradeTableData; public override void Set(T _base) { base.Set(_base); m_Stat = DSUtil.StringToEnum(_base.ToString()); Set_UI(); } public override void Set_UI() { var sdata = ServerInfo.Ins.m_ServerData; var actorinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC); var lv = sdata.Get_AwakenLv(m_Stat); var exp = sdata.Get_AwakenExp(m_Stat); m_AwakenUpgradeTableData = table_awakenupgrade.Ins.Get_Data_orNull(lv); texts[2].text = lv.ToString(); if (!DSUtil.CheckNull(m_AwakenUpgradeTableData)) { texts[0].text = MyText.Get_StatName(m_Stat); texts[1].text = actorinfo.Get_Stat(m_Stat).ToString(); texts[3].text = $"{exp}/{m_AwakenUpgradeTableData.n_MaxUpgradeLevel}"; slider_acc.value = DSUtil.Get_SliderValue((float)exp / m_AwakenUpgradeTableData.n_MaxUpgradeLevel); var moneyid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE"); var need = m_AwakenUpgradeTableData.Get_Price(lv); var obtain = sdata.Get_ItemAmount(moneyid); m_MoneyForm.amount.text = NumberFormatter.FormatNumber(need); m_MoneyForm.amount.color = need > obtain ? Color.red : Color.green; m_PCAwakenCard_Stat.Set(m_Stat); // 강화 <-> 각성 버튼 gos_btn[0].SetActive(CanLvUp()); gos_btn[1].SetActive(CanAwaken()); } else { DSUtil.InActivateGameObjects(gos_btn); texts[3].text = ""; slider_acc.value = 1f; } } bool CanLvUp() { return ServerInfo.Ins.m_ServerData.Get_AwakenExp(m_Stat) < m_AwakenUpgradeTableData.n_MaxUpgradeLevel; } bool CanAwaken() { return !CanLvUp() && !DSUtil.CheckNull(table_awakenupgrade.Ins.Get_Data_orNull(ServerInfo.Ins.m_ServerData.Get_AwakenLv(m_Stat) + 1)); } public void OnClick_LvUp() { if (CanLvUp()) { var sdata = ServerInfo.Ins.m_ServerData; var moneyid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE"); var lv = sdata.Get_AwakenLv(m_Stat); if (sdata.Check_ItemAmount(moneyid, m_AwakenUpgradeTableData.Get_Price(lv))) { sdata.Use_Item(moneyid, m_AwakenUpgradeTableData.Get_Price(lv)); sdata.Add_AwakenExp(m_Stat); Set_UI(); } } } public void OnClick_Awaken() { if (CanAwaken()) { var sdata = ServerInfo.Ins.m_ServerData; var moneyid = Get_AwakenMoneyID(); if (sdata.Check_ItemAmount(moneyid, m_AwakenUpgradeTableData.n_AwakenGoodsCost)) { sdata.Use_Item(moneyid, m_AwakenUpgradeTableData.n_AwakenGoodsCost); sdata.Add_AwakenLv(m_Stat); Set_UI(); } } } int Get_AwakenMoneyID() { switch (m_Stat) { default: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_STR"); case eStat.DEX: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_DEX"); case eStat.INT: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_INT"); case eStat.LUK: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_LUK"); } } }