using System.Collections; using System.Collections.Generic; using UnityEngine; public class KettleCombineUI : ScrollViewMgr { GameObject go_CombineBtn; public void Set(GameObject btn) { go_CombineBtn = btn; go_CombineBtn.SetActive(false); base.Set(); Set_UI(true, false); } public void Set_UI(bool _repos, bool _refresh) { if (!_refresh) Set_ScrollView(go_CombineBtn.name.Contains("potion") ? table_kettle.Ins.Get_DataList(eItem.Potion) : table_kettle.Ins.Get_DataList(eItem.Relic), _repos); } public override void OnClick_Back() { base.OnClick_Back(); go_CombineBtn.SetActive(true); } }