using System.Collections; using System.Collections.Generic; using UnityEngine; public class PackageItemCard : MonoBehaviour { public UISprite sprite_icon, sprite_grade; public UILabel label_amount; public void Set(ItemSimpleData _isd) { if (_isd.itemid > 0) { gameObject.SetActive(true); //sprite_icon.spriteName = DSUtil.Get_ItemSpriteInfo(_isd.item, _isd.itemid).Icon; //if (_isd.item >= eItem.Weapon && _isd.item <= eItem.Pet) { sprite_grade.spriteName = DSUtil.Get_GradeSpriteName(MyValue.Get_GradebyID(_isd.itemid)); //label_amount.text = DSUtil.Format("{0}{1}", MyValue.Get_GradeColor((int)MyValue.Get_GradebyID(_isd.itemid)), MyText.Get_ItemName(_isd.itemid)); sprite_grade.gameObject.SetActive(true); } //else { sprite_grade.gameObject.SetActive(false); label_amount.text = DSUtil.GetThousandCommaText(_isd.amount); } } else gameObject.SetActive(false); } }