public class Skill_EatSnack : ProjectileBase { public override void Set(ProjectileData _data) { base.Set(_data); var healrate = Get_DamageInfo(false, false).Damage + (IsStep(2) ? Get_AwakenData(2, 1) : 0f); m_ProjectTileData.target.Heal(healrate); if (IsStep(1)) m_ProjectTileData.target.Heal_MP(healrate); Set_ReduceCoolTime_byStep(3); Off(); } }