using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapData : MonoBehaviour { public Material material_skybox; [SerializeField] public List m_MapZoneData; void Start() { RenderSettings.skybox = material_skybox; RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Trilight; RenderSettings.ambientSkyColor = Color.gray; RenderSettings.ambientEquatorColor = new Color32(180, 148, 123, 255); RenderSettings.ambientGroundColor = new Color32(79, 79, 115, 255); RenderSettings.fog = false; RenderSettings.reflectionIntensity = 0f; } public MapZoneData Get_MapZoneData(int index) { return m_MapZoneData[index]; } } [Serializable] public class MapZoneData { public GameObject go_portal; public GameObject go_reincarnation; public Transform tf_Farmer; public Transform[] tf_Obj; } public class ChoiceMapData { public int n_Difficult; public int n_MapID; public int n_PortalIndex; }