using Newtonsoft.Json; using System; using System.Collections.Generic; [Serializable] public class PetUpgradeTableData : TableDataBase { public int n_UpgradeLv; // 강화 레벨 public int n_LowPetCost; // 낮은 등급 펫의 강화 당 조각 요구량 public int n_MidPetCost; // 보통 등급 펫의 강화 당 조각 요구량 public int n_HighPetCost; // 상위 등급 펫의 강화 당 조각 요구량 public int Get_PetCost(int grade) { int amount = n_HighPetCost; if (grade < 4) amount = n_LowPetCost; else if (grade < 7) amount = n_MidPetCost; return amount; } public float Get_Price(int grade, int lv) { int id = table_GlobalValue.Ins.Get_Int("n_PetReinforcePriceOptionID3"); if (grade < 4) id = table_GlobalValue.Ins.Get_Int("n_PetReinforcePriceOptionID1"); else if (grade < 7) id = table_GlobalValue.Ins.Get_Int("n_PetReinforcePriceOptionID2"); return table_optionconfig.Ins.Get_Data(id).Get_Value(lv); } } public class table_petupgrade : table_missionbase { public static table_petupgrade Ins; List tableDatas; Dictionary dic_Data = new Dictionary(); protected override void Awake() { base.Awake(); Ins = this; } protected override void Start() { tableDatas = JsonConvert.DeserializeObject>(json_last); for (int i = 0; i < Get_DataList().Count; i++) { var temp = Get_DataList()[i]; dic_Data.Add(temp.n_UpgradeLv, temp); } base.Start(); } public PetUpgradeTableData Get_Data_orNull(int lv) { if (lv < 1) lv = 1; return dic_Data[lv]; } public List Get_DataList() { return tableDatas; } }