using CodeStage.AntiCheat.ObscuredTypes; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShopCountPopup : BackKeyAdd { public UISprite[] sprites; // 0 박스, 1 종류, 2 재화, 3 박스 배경 색 public UILabel[] labels; // 0 필요 가격, 1 토탈 구매 개수 public ArrowUI m_ArrowUI; eItem m_Price, m_BuyItem; ObscuredInt m_PricePerAmount; ObscuredDouble m_BuyItemPerAmount; public void Set(string icon, eItem useitem, int useperamount, eItem buyitem, double peramount) { base.Set(); m_Price = useitem; m_PricePerAmount = useperamount; m_PricePerAmount.RandomizeCryptoKey(); m_BuyItem = buyitem; m_BuyItemPerAmount = peramount; m_BuyItemPerAmount.RandomizeCryptoKey(); sprites[0].spriteName = icon; sprites[2].spriteName = DSUtil.Get_ItemSpriteInfo(useitem).Icon; m_ArrowUI.Set(totalamount => { labels[0].text = DSUtil.GetThousandCommaText(totalamount * useperamount); labels[1].text = NumberFormatter.FormatNumber(totalamount * peramount); }, (int)(ServerInfo.Ins.m_ServerData.Get_ItemAmount(useitem) / useperamount), false); } public void OnClick_Buy() { if (m_ArrowUI.Get_TotalCount() > 0) { var sdata = ServerInfo.Ins.m_ServerData; if (sdata.Check_ItemAmount(m_Price, m_ArrowUI.Get_TotalCount() * m_PricePerAmount)) { OnClick_Back(); var useamount = m_ArrowUI.Get_TotalCount() * m_PricePerAmount; sdata.Use_Item(m_Price, useamount, 0, "shop gold"); GetItemUI.Ins.Set(sdata.Add_Item(new ItemData(m_BuyItem, 0, m_BuyItemPerAmount * m_ArrowUI.Get_TotalCount(), "", eUICardType.GetItem)), true); ServerInfo.Ins.Write(GetItemUI.Ins.Show_Items); } } } }