using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(UIEventTrigger))] public class PlaySelectClickSound : MonoBehaviour { public AudioClip m_Clip; float m_Volume = 0.5f; void OnClick() { if (m_Clip) SoundInfo.Ins.Play_OneShot(m_Clip, m_Volume); } }