using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // 날짜 : 2021-01-18 PM 4:52:11 // 작성자 : Rito [Serializable] public class AfterImageData { [Range(0.1f, 2.0f), Tooltip("잔상 지속 시간")] public float duration = 1.0f; public string shaderColorName = "_Color"; public string shaderAlphaName = "_Alpha"; public Material Mat { get; set; } }