using System.Collections.Generic; using TMPro; using UnityEngine.UI; public class PCJobDetailCard : CardBase { public Image[] images; // 0 직업 public TextMeshProUGUI[] texts; // 0 직업명 public PCJobDetailCard_Stat m_PCJobDetailCard_Stat; public override void Set(T _base) { base.Set(_base); var data = _base as ClassConfigTableData; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(data.s_JobIcon); texts[0].text = data.Get_JobName(); m_PCJobDetailCard_Stat.Set(new List { new MainStatCardData { mainStatType = eMainStatType.STR, showIngameStat = false, val = data.n_DefaultStr }, new MainStatCardData { mainStatType = eMainStatType.DEX, showIngameStat = false, val = data.n_DefaultDex }, new MainStatCardData { mainStatType = eMainStatType.INT, showIngameStat = false, val = data.n_DefaultInt }, new MainStatCardData { mainStatType = eMainStatType.LUCK, showIngameStat = false, val = data.n_DefaultLuk }, }); } }