using CodeStage.AntiCheat.ObscuredTypes; using TMPro; using UnityEngine; public class Ingame_DungeonBase : MonoBehaviour { public TextMeshProUGUI[] texts_base; // 0 던전&Lv, 1 남은 시간 ObscuredFloat m_Time; public virtual void Set(float time) { gameObject.SetActive(true); m_Time = time; m_Time.RandomizeCryptoKey(); Set_TextTime(); } void Set_TextTime() { texts_base[1].text = Mathf.Max(0f, m_Time).ToString("F2"); } private void Update() { if (m_Time > 0f) { m_Time -= Time.deltaTime; Set_TextTime(); if (m_Time <= 0f) { // 결과 화면 } } } public virtual void Set_MaxMobCount(int maxCount) { } public virtual void Add_MobCount() { } }