using MiniJSON; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShopPackgeTableData : TableDataBase { public List itemdata = new List(); } public class table_shoppackage : MonoBehaviour { public static table_shoppackage Ins; public TextAsset m_json; private List list_Data = new List(); private void Awake() { Ins = this; Dictionary jsonData = Json.Deserialize(m_json.text) as Dictionary; // ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능. List obj = jsonData[GetType().Name] as List; foreach (object objt in obj) { var temp = new ShopPackgeTableData(); Dictionary json = objt as Dictionary; temp.ID = int.Parse(json["ID"].ToString()); for (int i = 0; i < 6; i++) { var split = json[DSUtil.Format("Item{0}", i + 1)].ToString().Split(','); temp.itemdata.Add(new ItemSimpleData { itemid = int.Parse(split[1]), amount = double.Parse(split[2]), }); } list_Data.Add(temp); } } public List Get_DataList() { return list_Data; } public ShopPackgeTableData Get_Data(int _id) { return list_Data.Find(f => f.ID == _id) as ShopPackgeTableData; } }