using TMPro; public class CollectionStatUpCard : CardBase { public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯량 int m_StatVal = 0; public override void Set(T _base) { base.Set(_base); texts[0].text = MyText.Get_eAwakenUpgradeOptionTypeName(_base.ToString()); m_StatVal = 0; texts[1].text = "0"; } public override void Set(int _val) { m_StatVal += _val; texts[1].text = m_StatVal.ToString(); } }