using UnityEngine; namespace CryingSnow.FarmingIsland { public static class Vibration { public static void Vibrate() { if (Application.isMobilePlatform && PlayerPrefs.GetInt("Vibration ON", 1) > 0) { try { Handheld.Vibrate(); } catch (System.Exception ex) { Debug.LogError($"Failed to vibrate: {ex.Message}"); } } } } }