using TMPro; using UnityEngine; using UnityEngine.UI; public class CollectionEMCardBase : CardBase { public Image[] images; // 0 아이콘 public TextMeshProUGUI[] texts; // 0 이름, 1 보유효과, 2 보유/필요. 3 보유효과 값 public Slider slider_proc; public GameObject go_getreward, go_selected; protected CollectionListTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as CollectionListTableData; var sdata = ServerInfo.Ins.m_ServerData; texts[1].text = MyText.Get_eAwakenUpgradeOptionTypeName(m_Data.n_RepeatRewardValue); texts[3].text = m_Data.n_RepeatRewardCount.ToString(); Set_Selected(false); } public override TableDataBase Get_Data() { return m_Data; } public override void Set_Selected(bool active) { go_selected.SetActive(active); } public virtual void OnClick_Card() { } public virtual void OnClick_GetReward() { } }