using PlayFab.ProgressionModels; using TMPro; using UnityEngine.UI; public class RankingCard : CardBase { public TextMeshProUGUI[] texts; // 0 랭킹, 1 이름, 2 플로어 public Image[] images; // 0 랭킹, 1 얼굴, 2 bg public override void Set(T _base) { base.Set(_base); if (!DSUtil.CheckNull(_base)) { EntityLeaderboardEntry data = _base as EntityLeaderboardEntry; var metaDatas = data.Metadata.Split('|'); // 0 코스튬Id texts[0].text = data.Rank > 3 ? data.Rank.ToString() : ""; images[0].enabled = data.Rank <= 3; if (images[0].enabled) { images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("rank{0}", data.Rank)); images[2].sprite = UIAtlasMgr.Ins.Get_Sprite("slot 2"); } else { images[2].sprite = UIAtlasMgr.Ins.Get_Sprite("slot 1"); } texts[1].text = data.DisplayName; texts[2].text = data.Scores[0]; // TODO 정인호 : 얼굴은 어디에 종속인 지 아직 모름 //var costumetable = table_costumelist.Ins.Get_Data_orNull(int.Parse(metaDatas[0])); //images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(costumetable.s_Image); } else { texts[0].text = "99999"; images[0].enabled = false; texts[1].text = ServerInfo.Ins.UserName; texts[2].text = "0"; } } public override void Set(int _val) { if (_val == 2) texts[2].text = $"F{texts[2].text}"; else texts[2].text = NumberFormatter.FormatNumber(double.Parse(texts[2].text)); } }