using System.Collections; using UnityEngine; public class Skill_ArrowRain : Projectile_StopAndColliderControl { [Header("이펙트 유지 시간")] public float lifetime = 3.2f; public override void Set(ProjectileData _data) { base.Set(_data); transform.position = _data.target.Get_position(); StopAllCoroutines(); // 일단 정지 StartCoroutine(Co_Update()); StartCoroutine(Co_Off(lifetime)); } IEnumerator Co_Update() { yield return new WaitForSeconds(0.1f); StartCoroutine(Co_Collider()); } }