using UnityEngine; public class Skill_Fireball : ProjectileTest { [Header("폭파 범위")] public float explosionarea = 2f; public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.ShooterCenter; base.Set(_data); LookAt_ShooterFoward(); _data.DamageArea = explosionarea; _data.CC_AddVal1 = IsStep(1) ? Get_AwakenData(1, 1) : 0; _data.CC_AddTime = IsStep(2) ? Get_AwakenData(2, 1) : 0; if (IsStep(3)) { transform.localScale = Vector3.one * 1.5f; _data.DamageArea += Get_AwakenData(3, 1); } } }