using TMPro; using UnityEngine.UI; public class ObtainItemCard : CardBase { public Image[] images; // 0 bg, 1 아이콘 public TextMeshProUGUI[] texts; // 0 갯수 public override void Set(T _base) { base.Set(_base); var data = _base as ItemSimpleData; images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(data.itemid); texts[0].text = NumberFormatter.FormatNumber(data.amount); } }