using TMPro; public class EquipmentCenterInfoCard : CardBase { public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯 public override void Set(T _base) { base.Set(_base); var stat = DSUtil.StringToEnum(_base.ToString()); var statinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC); texts[0].text = MyText.Get_StatName(stat); texts[1].text = MyText.Get_StatValueText(stat, statinfo.Get_Stat(stat)); } }