using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipmentPopupBase : MonoBehaviour { protected EquipmentListTableData m_Data; public virtual void Set(EquipmentListTableData data, Action refresh = null) { gameObject.SetActive(true); m_Data = data; } public virtual void OnClick_Make() { PopupMgr.Ins.m_EquipmentMakePopup.Set(m_Data); } public void Off() { gameObject.SetActive(false); } }