using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipmentUI_Items : uScrollViewMgr { eItem m_Item; public void Set(eItem item) { gameObject.SetActive(true); m_Item = item; Set_ScrollView(table_itemlist.Ins.Get_DataList(m_Item)); } public override void Set_UI() { list_CardBase.ForEach(f => f.Set_UI()); } }