using System.Collections.Generic; using TMPro; public class DungeonResultBase : BackKeyAdd { public TextMeshProUGUI[] texts; // 0 성공 or 실패, 1 난이도, 2 처치 수 public ObtainItemCard[] rewards; protected List list_reward = new List { new ItemSimpleData{ itemid = 1 }, new ItemSimpleData{ itemid = 2 } }; public virtual void Set(bool? win) { base.Set(); } public override void OnClick_Back() { base.OnClick_Back(); InGameInfo.Ins.Return_To_Lobby(); } }