using System; using System.Collections.Generic; public class DungeonResult_Nightmare : DungeonResultBase { public override void Set(bool? win) { base.Set(win); var BeforeDmg = Math.Truncate(MyValue.MyChoiceMapData.d_NightmareBeforeDmg); var CurDmg = Math.Truncate(DungeonInfo.Ins.m_TotalDamage); texts[0].text = DSUtil.Format(422, NumberFormatter.FormatNumber(BeforeDmg)); texts[1].text = DSUtil.Format(423, NumberFormatter.FormatNumber(CurDmg)); rewards[0].Set(list_reward[0]); rewards[1].Set(list_reward[1]); if (CurDmg > BeforeDmg) ServerInfo.Ins.Save_Rank("Rank_Damage", new List { CurDmg.ToString() }); var sdata = ServerInfo.Ins.m_ServerData; sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3); ServerInfo.Ins.Write(null, false); } }