using TMPro; public class Ingame_Maze : Ingame_DungeonBase { public TextMeshProUGUI[] texts; // 0 ๋‚จ์€ ๋ชน ์ˆ˜ public override void Set_DungeonInfo(int maxMobCount) { base.Set_DungeonInfo(maxMobCount); texts[0].text = maxMobCount.ToString(); } public override void Add_MobCount(int mobid) { ++MobCount; texts[0].text = (MaxMobCount - MobCount).ToString(); } }