using TMPro; using UnityEngine.UI; public class Ingame_Mimic : Ingame_DungeonBase { public Slider m_slider; public TextMeshProUGUI[] texts_mimic; // 0 몹 수 public MoneyForm[] rewards; public override void Set_DungeonInfo(int maxMobCount) { base.Set_DungeonInfo(maxMobCount); MobCount = -1; Add_MobCount(0); // TODO 정인호 : 올바른 보상으로 변경 필요 rewards[0].Set(1, 0); rewards[1].Set(2, 0); } public override void Add_MobCount(int mobid) { ++MobCount; m_slider.value = MobCount / (float)MaxMobCount; texts_mimic[0].text = DSUtil.Format("{0}/{1}", MobCount, MaxMobCount); } }