using TMPro; public class Ingame_Wave : Ingame_DungeonBase { public TextMeshProUGUI[] texts; // 0 포인트, 1 남은 목숨 public MoneyForm m_Gold; public override void Set_TotalScore(int score) { texts[0].text = score.ToString(); } public override void Set_TotalLife(int life) { texts[1].text = life.ToString(); } public override void Set_WaveGold(int gold) { m_Gold.Set(2, gold); } }