using System.Collections; using System.Collections.Generic; using UnityEngine; public class MissionUI : MenuBase { public GameObject go_ChapterTab; protected override void Set_Contents() { base.Set_Contents(); go_ChapterTab.SetActive(CurTab == 2); } public override void Set_Noti() { var sdata = ServerInfo.Ins.m_ServerData; gos_noti[0].SetActive(sdata.CanGet_MissionDaily()); // 0 일일 gos_noti[1].SetActive(sdata.CanGet_MissionRepeat()); // 1 반복 gos_noti[2].SetActive(sdata.CanGet_MissionAchi(-1)); // 2 업적 } }