using System.Collections; using System.Collections.Generic; using UnityEngine; public class InvenMoneyCard : MonoBehaviour { public UISprite[] sprites; // 0 아이콘, 1 서브 public UILabel label_amount; eItem m_item; int m_id; public void Set(eItem item, int _id) { m_item = item; m_id = _id; var icondata = DSUtil.Get_ItemSpriteInfo(item, _id); sprites[0].spriteName = icondata.Icon; sprites[1].spriteName = icondata.SubIcon; Refresh(); } public void Refresh() { label_amount.text = DSUtil.GetThousandCommaText(ServerInfo.Ins.m_ServerData.Get_ItemAmount(m_item, m_id)); } public void OnClick_ItemInfo() { ItemDescUI.Ins.Set(new ItemData(m_item, m_id, 0, "", eUICardType.GetItem)); } }