using TMPro; using UnityEngine; using UnityEngine.UI; public class FarmInvenCard : CardBase { public Image i_fruit; public TextMeshProUGUI t_amount; public GameObject go_select; int m_FruitID; public override void Set(T _base) { base.Set(_base); Set(int.Parse(_base.ToString())); } public override void Set(int fruitid) { m_FruitID = fruitid; i_fruit.sprite = UIAtlasMgr.Ins.Get_Sprite(fruitid); t_amount.text = ServerInfo.Ins.m_ServerData.Get_ItemAmount(fruitid).ToString(); go_select.SetActive(false); } public int Get_FruitID() { return m_FruitID; } public void OnClick_Select() { FarmInvenUI.Ins.Set_SelectCard(this); } }