using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class PCInfoStatMgrCardStatCard : CardBase { public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯값 public override void Set(T _base) { base.Set(_base); var data = _base as PCInfoStatmgrCard_Stats_Data; texts[0].text = MyText.Get_StatName(data.Stat); texts[1].text = MyText.Get_StatValueText(data.Stat, data.val); } }