public class PCLimitUI : PCUIMenu { public static PCLimitUI Ins; private void Awake() { Ins = this; } public PCLimitUI_Left m_PCLimitUI_Left; public PCLimit_Center m_PCLimit_Center; public PCLimitUI_Right m_PCLimitUI_Right; public override void Set() { base.Set(); NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_BreakingLimitSlotMaterialID"), 0); m_PCLimitUI_Left.Set(); m_PCLimit_Center.Set(); m_PCLimitUI_Right.Set(); } }