// WL-816a — Play 중 오프스크린 캡처 + 룩 진단 (배치모드 헤드리스에서도 동작) public static class WL816a_PlayCap { const string Dir = "Screenshots_WL/WL816a/"; const int W = 1080, H = 1920; public static void Run() { var sb = new System.Text.StringBuilder(); sb.AppendLine("isPlaying=" + UnityEngine.Application.isPlaying); sb.AppendLine("FarmLook : mode=" + WL.Look.Farm.WLFarmLook.AppliedMode + " · " + WL.Look.Farm.WLFarmLook.LastLog); sb.AppendLine("RefLook : applied=" + WL.Look.Arena.WLReferenceLook.IsApplied + " · outlined=" + WL.Look.Arena.WLReferenceLook.OutlinedRenderers + " · contrastMat=" + WL.Look.Arena.WLReferenceLook.ContrastMaterials + " · rim=" + WL.Look.Arena.WLReferenceLook.RimRenderers + " · " + WL.Look.Arena.WLReferenceLook.LastLog); sb.AppendLine("ambient : " + UnityEngine.RenderSettings.ambientMode + " " + UnityEngine.RenderSettings.ambientLight + " · skybox=" + (UnityEngine.RenderSettings.skybox != null ? UnityEngine.RenderSettings.skybox.name : "없음")); var ls = UnityEngine.Object.FindObjectsByType(UnityEngine.FindObjectsInactive.Exclude, UnityEngine.FindObjectsSortMode.None); for (int i = 0; i < ls.Length; i++) sb.AppendLine("light : " + ls[i].name + " " + ls[i].type + " " + ls[i].color + " I=" + ls[i].intensity + " " + ls[i].shadows); Shot(FindCam("MainCamera"), Dir + "p_play_main.png"); Shot(DemoAngleCam(), Dir + "p_play_demoangle.png"); sb.AppendLine("캡처 p_play_main.png · p_play_demoangle.png"); UnityEngine.Debug.Log("[WL816a PlayCap]\n" + sb.ToString()); } static UnityEngine.Camera DemoAngleCam() { var go = UnityEngine.GameObject.Find("__WL816aDemoAngle"); if (go == null) { go = new UnityEngine.GameObject("__WL816aDemoAngle"); go.hideFlags = UnityEngine.HideFlags.DontSave; } var c = go.GetComponent(); if (c == null) c = go.AddComponent(); c.orthographic = true; c.orthographicSize = 10f; c.nearClipPlane = 0.3f; c.farClipPlane = 500f; c.clearFlags = UnityEngine.CameraClearFlags.Skybox; c.backgroundColor = new UnityEngine.Color(0.192f, 0.302f, 0.475f, 0f); c.depth = -100f; var rot = UnityEngine.Quaternion.Euler(30f, 60f, 0f); go.transform.rotation = rot; go.transform.position = new UnityEngine.Vector3(0f, 0.6f, 0f) - rot * UnityEngine.Vector3.forward * 60f; if (go.GetComponent() == null) go.AddComponent(); return c; } static UnityEngine.Camera FindCam(string name) { var cams = UnityEngine.Object.FindObjectsByType( UnityEngine.FindObjectsInactive.Exclude, UnityEngine.FindObjectsSortMode.None); for (int i = 0; i < cams.Length; i++) if (cams[i].name == name) return cams[i]; return cams.Length > 0 ? cams[0] : null; } static void Shot(UnityEngine.Camera cam, string path) { if (cam == null) return; var rt = new UnityEngine.RenderTexture(W, H, 24, UnityEngine.RenderTextureFormat.ARGB32, UnityEngine.RenderTextureReadWrite.sRGB); rt.antiAliasing = 1; var pT = cam.targetTexture; var pA = UnityEngine.RenderTexture.active; cam.targetTexture = rt; cam.Render(); UnityEngine.RenderTexture.active = rt; var tex = new UnityEngine.Texture2D(W, H, UnityEngine.TextureFormat.RGB24, false); tex.ReadPixels(new UnityEngine.Rect(0, 0, W, H), 0, 0); tex.Apply(); UnityEngine.RenderTexture.active = pA; cam.targetTexture = pT; var d = System.IO.Path.GetDirectoryName(path); if (!System.IO.Directory.Exists(d)) System.IO.Directory.CreateDirectory(d); System.IO.File.WriteAllBytes(path, UnityEngine.ImageConversion.EncodeToPNG(tex)); UnityEngine.Object.DestroyImmediate(tex); UnityEngine.Object.DestroyImmediate(rt); } }