using UnityEngine; public class ProjectileWaveControl : MonoBehaviour { public GameObject[] gos_wave; public float nextWaveDelayTime = 1.5f; private void OnEnable() { Debug.Log("웨이브 시작 1"); DSUtil.InActivateGameObjects(gos_wave, 0); CoroutineMgr.Ins.Set_Coroutine(() => { Debug.Log("웨이브 시작 2"); gos_wave[1].SetActive(true); }, nextWaveDelayTime); } }