using CodeStage.AntiCheat.ObscuredTypes; using MiniJSON; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MemoryWitchTableData : TableDataBase { public int TitleID; public ObscuredFloat Attack, HP; } public class table_memorywitch : MonoBehaviour { public static table_memorywitch Ins; public TextAsset m_json; private List list_Data = new List(); private void Awake() { Ins = this; Dictionary jsonData = Json.Deserialize(m_json.text) as Dictionary; // ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능. List obj = jsonData[GetType().Name] as List; foreach (object objt in obj) { var temp = new MemoryWitchTableData(); Dictionary json = objt as Dictionary; temp.ID = int.Parse(json["ID"].ToString()); temp.TitleID = int.Parse(json["TitleID"].ToString()); temp.Attack = float.Parse(json["Attack"].ToString()); temp.HP = float.Parse(json["HP"].ToString()); list_Data.Add(temp); } } public List Get_DataList() { return list_Data; } public MemoryWitchTableData Get_Data(int _id) { return list_Data.Find(f => f.ID == _id) as MemoryWitchTableData; } }