using UnityEngine; public class Skill_ShadowSlash : ProjectileBase { public Projectile_StopAndColliderControl go_effect; public override void Set(ProjectileData _data) { go_effect.gameObject.SetActive(false); base.Set(_data); OptionInfo.Ins.PCMove = false; _data.shooter.Set_CurAnim(eAnim.Skill); _data.shooter.Jump(2.1f, () => { go_effect.gameObject.SetActive(true); go_effect.Set(_data); go_effect.transform.position = _data.target.Get_Center_position() + Vector3.up; OptionInfo.Ins.PCMove = true; _data.shooter.Play_Idle(); }); StartCoroutine(Co_Off(4f)); } }