using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectionEquipmentUI : PCUIMenu { public static CollectionEquipmentUI Ins; public CollectionEquipmentUI_Scroll m_CollectionEquipmentUI_Scroll; public CollectionEquipmentUI_Info m_CollectionEquipmentUI_Info; int m_Index = 1; CollectionEquipmentCard m_SelectCard; public override void Set() { Ins = this; base.Set(); OnClick_Tab(m_Index); } public void Set_UI() { m_CollectionEquipmentUI_Scroll.Set(m_Index); if (DSUtil.CheckNull(m_SelectCard)) Set_SelectCard(m_CollectionEquipmentUI_Scroll.Get_FirstCard()); else Set_SelectCard(m_SelectCard); } public void Set_SelectCard(CollectionEquipmentCard card) { m_SelectCard = card; m_CollectionEquipmentUI_Info.Set(m_SelectCard); } public void OnClick_Tab(int index) { m_Index = index; Set_UI(); } }