using System.Collections; using System.Collections.Generic; using UnityEngine; public class WitchMiniInfo : MonoBehaviour { public UISprite sprite_face; public UILabel[] labels; // 0 이름, 1 레벨 public UISlider slider_lv; string nickname; private void Awake() { NickChange.actChangeNick.Add(Set_Name); } public void Set(string nick, ServerData sdata) { sprite_face.spriteName = table_itemlist.Ins.Get_Data(sdata.Get_EqiupmentEquip(eItem.PC)).s_ItemIcon; nickname = nick; Set_Name(nick); labels[1].text = DSUtil.Format("Lv {0}", sdata.PC.Lv); slider_lv.value = sdata.PC.Get_ExpSliderValue(); } void Set_Name(string nick) { if (nick.Length > 7) labels[0].text = DSUtil.Format("{0}{1}{2}{3}{4}{5}{6}..", nick[0], nick[1], nick[2], nick[3], nick[4], nick[5], nick[6]); else labels[0].text = nick; } public void OnClick_Detail() { } }