using TMPro; using UnityEngine.UI; public class ShopPackagePopup : uScrollViewMgr { public TextMeshProUGUI[] texts; // 0 이름, 1 제한, 2 가격 public Image[] images; // 0 패키지 아이콘, 1 가격 ShopItemListTableData m_Data; public void Set(ShopItemListTableData data) { base.Set(); m_Data = data; var sdata = ServerInfo.Ins.m_ServerData; texts[0].text = m_Data.Get_Name(); texts[1].text = sdata.Get_ShopLimitText(m_Data); texts[2].text = sdata.Get_ShopPriceText(m_Data); images[0].sprite = m_Data.Get_Icon(); images[1].enabled = m_Data.n_PriceItemID > 0; if (images[1].enabled) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_PriceItemID); var items = table_randombag.Ins.Get_DataList(m_Data.n_RandomBagID); Set_ScrollView(items); } }