using System.Collections; using System.Collections.Generic; using UnityEngine; public enum eScript { Hit, Skill1, Skill2, Skill3, Skill4, Skill5, Skill6, Skill7 } public class HUDScript : HUDBase { string[] arr_script = new string[] { "윽", "윽!", "억", "억!", "으악", "으억!", "헙", "흡", "씁" }; public void Set(eScript _script, bool _ispc) { gameObject.SetActive(true); //if (_ispc) label_dmg.pivot = UIWidget.Pivot.Right; //else //{ // label_dmg.pivot = UIWidget.Pivot.Left; // GetComponentInChildren().flip = UIBasicSprite.Flip.Horizontally; //} //switch (_script) //{ // case eScript.Skill1: label_dmg.text = "[00FFF8]방패 가격!"; break; // case eScript.Skill2: label_dmg.text = "[00FFF8]힐링된다."; break; // case eScript.Skill3: label_dmg.text = "[00FFF8]아이스 웨이브"; break; // case eScript.Skill4: label_dmg.text = "[00FFF8]넘치는 힘"; break; // case eScript.Skill5: label_dmg.text = "[00FFF8]천벌이다!!"; break; // case eScript.Skill6: label_dmg.text = "[00FFF8]어퍼컷!!!"; break; // case eScript.Skill7: label_dmg.text = "[00FFF8]다이빙 어택!!"; break; // default: label_dmg.text = DSUtil.Format("[FFFFE0]{0}", arr_script[Random.Range(0, arr_script.Length)]); break; //} StartCoroutine(Co_Set()); } IEnumerator Co_Set() { yield return new WaitForSeconds(1.5f); gameObject.SetActive(false); } }